Revenge Priston Tale

8:00-23:00 Thứ 2 - CN


Revenge Priston Tale

8:00-23:00 Thứ 2 - CN

Trang chủ Hướng dẫn Công thức Game


Công thức Game
 

HP Formula:

  • Fighter: (level * 2,1) + (Strength * 0,5) + (Spirit * 0,1) + (Talent * 0,2) + (Agility * 0,1) + (Health * 3,0)
  • Mechanician: (level * 2,0) + (Strength * 0,5) + (Spirit * 0,1) + (Talent * 0,2) + (Agility * 0,1) + (Health * 2,8)
  • Knight: (level * 2,0) + (Strength * 0,4) + (Spirit * 0,2) + (Talent * 0,3) + (Agility * 0,1) + (Health * 2,4)
  • Pikeman: (level * 2,0) + (Strength * 0,4) + (Spirit * 0,1) + (Talent * 0,1) + (Agility * 0,2) + (Health * 2,6)
  • Assassin: (level * 2,0) + (Strength * 0,4) + (Spirit * 0,1) + (Talent * 0,1) + (Agility * 0,2) + (Health * 2,6)
  • Priestess: (level * 1,5) + (Strength * 0,1) + (Spirit * 0,3) + (Talent * 0,2) + (Agility * 0,1) + (Health * 2,8)
  • Magician: (level * 1,5) + (Strength * 0,1) + (Spirit * 0,2) + (Talent * 0,2) + (Agility * 0,1) + (Health * 2,4)
  • Shaman: (level * 1,5) + (Strength * 0,1) + (Spirit * 0,2) + (Talent * 0,2) + (Agility * 0,1) + (Health * 2,4)
  • Atalanta: (level * 1,2) + (Strength * 0,3) + (Spirit * 0,2) + (Talent * 0,1) + (Agility * 0,1) + (Health * 1,8)
  • Archer: (level * 1,2) + (Strength * 0,2) + (Spirit * 0,1) + (Talent * 0,2) + (Agility * 0,1) + (Health * 1,8)

MP Formula:

  • Magician, Priestess & Shaman: (Level * 1,5) + (Spirit * 3,8)
  • Knight & Atalanta: (Level * 0,9) + (Spirit * 2,7)
  • Fighter, Mechanician, Pikeman, Archer & Assassin: (Level * 0,6) + (Spirit * 2,2)

SP Formula:

  • 80 + (Level * 2,3) + (Strength * 0,5) + (Spirit) + (Talent * 0,5) + (Health * 1,4)

Damage Formula:

  • Fighter W/ Melee: Weapon * {[(Strength + 260)/260] + [(Spirit + 520)/520] + [(Talent + 400)/400] + [(Agility + 520)/520] – [(Health + 400)/400]}
  • Mechanician W/ Melee: Weapon * {[(Strength + 320)/320] + [(Spirit + 600)/600] + [(Talent + 560)/560] + [(Agility + 560)/560] – [(Health + 400)/400]}
  • Mechanician W/ Ranged: Weapon *{[(Strength + 560)/560] + [(Spirit + 600)/600] + [(Talent + 560)/560] + [(Agility + 320)/320] – [(Health + 400)/400]}
  • Knight W/ Melee: Weapon *{[(Strength + 300)/300] + [(Spirit + 520)/520] + [(Talent + 440)/440] + [(Agility + 600)/600] – [(Health + 400)/400]}
  • Pikeman W/ Melee: Weapon *{[(Strength + 240)/240] + [(Spirit + 480)/480] + [(Talent + 420)/420] + [(Agility + 400)/400] – [(Health + 400)/400]}
  • Assassin W/ Dagger: Weapon *{[(Strength + 240)/240] + [(Spirit + 480)/480] + [(Talent + 420)/420] + [(Agility + 400)/400] – [(Health + 400)/400]}
  • Priestess W/ Staff: Weapon *{[(Strength + 480)/480] + [(Spirit + 260)/260] + [(Talent + 400)/400] + [(Agility + 480)/480)] – [(Health + 500)/500]}
  • Magician W/ Staff: Weapon *{[(Strength + 520)/520] + [(Spirit + 260)/260)] + [(Talent + 400)/400] + [(Agility + 480)/480] – [(Health + 380)/380]}
  • Shaman W/ Phantom: Weapon *{[(Strength + 520)/520] + [(Spirit + 260)/260)] + [(Talent + 400)/400] + [(Agility + 480)/480] – [(Health + 380)/380]}
  • Atalanta W/ Ranged: Weapon *{[(Strength + 400)/400] + [(Spirit + 460)/460] + [(Talent + 520)/520] + [(Agility + 260)/260] – [(Health + 380)/380]}
  • Archer W/ Ranged: Weapon *{[(Strength + 400)/400] + [(Spirit + 520)/520] + [(Talent + 460)/460] + [(Agility + 260)/260] – [(Health + 380)/380]}

For Fighter, Mechanician, Pikeman, Knight & Assassin:

  • Min Damage = 1
  • Max Damage = 3

For Archer, Atalanta, Magician, Priestess & Shaman:

  • Min Damage = 2
  • Max Damage = 3

If Item Spec:

  • Min Damage = (Weapon Min + Weapon Max ) / 16

If Item have Attack Power Lv/x:

  • Max Damage = Level / x

And lastly:

  • Min Damage = (Weapon Min * PassiveSkill) + Level / 6
  • Max Damage = (Weapon Max * PassiveSkill) + Level / 6

Absorption Formula:

  • 100 Item Defense = 1 Abs
  • 40 Strength = 1 Abs
  • 60 Spirit = 1 Abs
  • 40 Talent = 1 Abs
  • 60 Agility = 1 Abs
  • 10 Health = 1 Abs
  • 10 Level  = 1 Abs
  • +1 Abs

Attack Rating Formula

  • 1 Level = 2.0 Attack Rating
  • 1 Agility = 3.0 Attack Rating
  • 1 Talent = 1.5 Attack Rating

Critical Formula:

  • 50 Talent = 1% Critical

Obs: Critical has a maximum cap of 50%

Defense Formula:

  • 1 Level = 2 Defense
  • 1 Agility = 1.0 Defense ( Atalanta: 1 Agility = 0.2 Defense)
  • 1 Talent = 1.5 Defense
  • 1 Health = 3 Defense

Running Formula:

  • 1.4 + Agility/100 + Strength/240 + Level/100 + Boot Speed – (Current Weigh/Max Weigh)

Regen Formula:

  • MP Regen = {[Level + (Spirit*1.2) + (Health/2) / 115] + [Spec Regen/2 + Item/Skill Regen]
  • HP Regen = {[Level + (Strength/2) + Health) / 180] + [Spec Regen/2 + Item/Skill Regen]}/ 1.5